Showing posts with label battle. Show all posts
Showing posts with label battle. Show all posts

Wednesday, April 18, 2012

The Demoscene: hackers making "digital graffiti" - Moleman 2 and Farbrausch

The computer hacker scene, particularly the demoscene, is one of the closest analogs to the graffiti community. In the demoscene, hackers crack games and write all over them with clever graphics and hand-drawn lettering, all done in machine language. (Machine language is code just talking to the chips without any of that fancy high-level computer language or 3D software application getting in the way.) The result is elegant, small, fantastic, and battle-ready. And demo crews do battle. Regularly, for decades now.

There's a new documentary about it, called Moleman 2 (free, complete, on YouTube, see below).

But first, to whet your appetite, below is a 2007 winner by Farbrausch, who just released some juicy sourcecode on Github.


Here's the elegant part: This video's original is a 180k snippet of code. One digital photo on your phone is likely 25 times that size! This blog post is probably bigger than 180k. And there's lots more where that came from. Check the relateds and do some searching.

If you only have 10 minutes: (Click "CC" to get English subtitles.) Here's the best overview Moleman has about the lettering: http://www.youtube.com/watch?v=iRkZcTg1JWU&feature=youtu.be&t=50m It's not the best ever done, but you get the idea.


The entire Moleman 2 documentary

Sunday, December 25, 2011

Designers: build your portfolio through battle, maybe win a little money

Generally, we take a pretty dim view of design contests and things that cause people to do work on spec, but there are some websites where you can battle in public for graphic arts money, which seems a bit more interesting. 

Some of you might want to use sites like these to build your portfolios, get some design exercise, and see how you shape up next to the competition. If you're in a place where US$300 is a lot of money, you might even make rent. 

Read the fine print. Often this sort of work will result in "work for hire" art, which means the copyright is sold with the design. When you sell your copyright, you can't sell that design again, but you can usually display it in your portfolio or hang the original on your wall. 

If you have a choice, licensing the "right to use" your work is a better plan. That way when the license expires, the work belongs to you again. Of course, legal and copyright law likely varies by country.

Friday, May 27, 2011

New Zealand, Auckland: May 28, 2011: Red Bull Wreckers Yard



Red Bull Wreckers Yard 

16 of the best graff artists from New Zealand have been hand-picked to display their artistic flair, whilst spraying against the clock. In the Wellington and Auckland qualifier, eight graff artists will be provided with just a blank canvas and cans of spray paint to do their thing.

Each round will be based on a theme, given to the competitors a minute out from the start of the round. Some examples of themes could include greed, nature or fear. The artists will then have to spray according to the theme.

As the rounds progress, the canvas gets smaller, pushing the boundaries of creativity as each artist showcases their artistic interpretation and speed needed to be a Red Bull Wreckers Yard champion. 

The winners from each New Zealand qualifier will battle it out for the podium with the best from across the ditch at the Red Bull Wreckers Yard Trans Tasman Final, held on 25 June at the Evelyn Hotel in Melbourne.

The Wellington qualifier featured: BMD, Drypnz, Editor, GHSTIE, Juse 1, Kerb, Kiran X and Yelz, 

The Auckland qualifier features: Cinzah, Cracked Ink, Enu, Gasp, Liam Moore, One Kame, Peepshow and Stray

Neighbourhood Bar, Kingsland, Auckland, Saturday 28th May, 7pm, Free Entry.

For artists bios and more information visit  http://www.redbull.co.nz/wreckersyard